Okay. Back to square one, I guess…

Did the re-exporting using AssetRipper and did an Assembly-CSharp.dll export using ilspycmd –lv CSharp4 once more.

This time, I’ll be more careful doing the meta re-link. It’ll take a while until a new update drops.

For now I just made a private git repository to prevent what happened last time when an asset re-linking attempt caused irreversible damage to any progress that I’ve made so far. That way, when a similar issue happens, I can just pull the repository anytime and continue working on the last best saved checkpoint. Treat this as some sort of a saved game checkpoint.